StarCraft II - GameplayFriday 17:30, Sat 16:00, Hall AStarCraft II gameplay is discussed and examined as this new addition to the series takes the spotlight. Features a live game demo and showcase. Panel Includes: Dustin Browder, StarCraft II Lead Designer |
StarCraft LoreSaturday 14:30, Room 204Learn about the StarCraft universe and how the continuing story is conceived and developed for this award-winning real-time strategy game Panel Includes: Chris Metzen, Vice President of Creative Development Andy Chambers, Creative Director |
World of Warcraft Class DiscussionFriday 14:30, Saturday 14:30, Hall AThe designers who develop and maintain World of Warcraft's class system discuss the process and principles behind class design for the game, from early conception to continuing development. Panel Includes: Rob Pardo, Vice President of Game Design Tom Chilton, World of Warcraft Lead Designer Members of the World of Warcraft Class Team |
World of Warcraft PvPSaturday 13:00, Hall AIf PvP is what gets your heart pumping, then you won't want to miss out on this discussion about the current and future plans for World of Warcraft PvP. Panel Includes: Tom Chilton, World of Warcraft Lead Designer |
World of Warcraft ArtSaturday 17:30, Room 204Blizzard artists discuss the style that makes the World of Warcraft universe visually unique and appealing. Panel Includes: Justin Thavirat, World of Warcraft Art Director Members of the Blizzard Art Team |
CinematicsSaturday 10:30, Room 204Blizzard games feature stories that are told, in part, through high quality cinematic sequences. Come meet the people who bring these epic scenes to life. Panel Includes: Matt Samia, Senior Director of Cinematics Members of the Blizzard Cinematics Team |
Blizzard Sound / MusicFriday 14:30, Room 204The Blizzard Sound Team shares insights on setting environmental mood with music and the role of sound design in creating believable worlds. Panel Includes: Russell Brower, Director of Audio Members of the Blizzard Sound Team |
StarCraft II ArtSaturday 13:00, Room 204Blizzard artists discuss the style that makes the StarCraft universe visually unique and appealing – and how that style is evolving with the development of StarCraft II. Panel Includes: Samwise Didier, Senior Art Director Members of the StarCraft Art Team |
World of Warcraft Dungeons & RaidsFriday 16:00, Hall AThe designers from the Dungeon and Raid Team for World of Warcraft discuss how encounters are designed, raid balancing, and the future development of dungeons. Panel Includes: Jeff Kaplan, World of Warcraft Lead Designer Members of the World of Warcraft Dungeon and Raid Team |
World of Warcraft UI and ModsFriday 17:30, Room 204Learn about what makes the World of Warcraft UI such a flexible and innovative part of the game experience in this panel with the World of Warcraft Game Systems Team. Panel Includes: Sam Lantiga, Lead Software Engineer, Game Systems Members of the World of Warcraft Game Systems Team |
Careers In GamingFriday 16:00, Room 204It takes passionate gamers to make great games. Are you ready to step into a career in the game industry? In this panel, some of Blizzard's senior developers will offer tips on how to break into game development. Panel Includes: Rob Pardo, Vice President of Game Design Shane Dabiri, World of Warcraft Lead Producer Members of the World of Warcraft Programming & Art Teams Members of Blizzard's Human Resources Team |
World of Warcraft TCGFriday 16:00, Room 204From concept to implementation, meet the people who helped bring the World of Warcraft TCG to life. Panel Includes: Shawn Carnes, Manager of Creative Development Members of the Blizzard Creative Development Team Members of Upper Deck Entertainment |
World of Warcraft Professions & ItemsSaturday 10:30, Hall AVirtual economies are nearly as complex and interesting as those found in the real world. Thousands of items are created and traded on a daily basis in World of Warcraft. Join this panel to learn about Blizzard's approach to professions, item design, and the future plans for Azeroth's artisans. Panel Includes: Tom Chilton, World of Warcraft Lead Designer Members of the World of Warcraft Profession and Items Team |
World of Warcraft Lore & QuestsSaturday 17:30, Hall AAt the heart of World of Warcraft lies the story that serves as the foundation for the world of Azeroth. Learn about Blizzard's approach to creative quest design and the unfolding lore that makes this massively multiplayer game so appealing. Panel Includes: Chris Metzen, Vice President of Creative Development |
Legendary Pictures Warcraft FilmSaturday 12:00, Hall ALearn more about the upcoming Warcraft film by Blizzard Entertainment and Legendary Pictures. Panel Includes: Paul Sams, Chief Operating Officer, Blizzard Entertainment Chris Metzen, Vice President of Creative Development, Blizzard Entertainment Thomas Tull, Chairman & Chief Executive Officer, Legendary Pictures Jon Jashni, Chief Creative Officer, Legendary Pictures |
Expanded UniverseFriday 13:00, Room 204Meet the authors who create the continuing stories beyond the games and tell the tales that make the Warcraft, StarCraft, and Diablo universes complete. Panel Includes: Chris Metzen, Vice President of Creative Development Richard A. Knaack, Author Additional Blizzard Expanded Universe Authors |