• Machinima Contest
  • Song Contest
  • Costume Contest
  • Sound-alike Contest
  • Dance Contest


  • Events Schedule | Developer Panels

    StarCraft II - Gameplay

    Friday 17:30, Sat 16:00, Hall A
    StarCraft II gameplay is discussed and examined as this new addition to the series takes the spotlight.
    Features a live game demo and showcase.

    Panel Includes:
    Dustin Browder, StarCraft II Lead Designer

    StarCraft Lore

    Saturday 14:30, Room 204
    Learn about the StarCraft universe and how the continuing story is conceived and developed for this award-winning real-time strategy game

    Panel Includes:
    Chris Metzen, Vice President of Creative Development
    Andy Chambers, Creative Director

    World of Warcraft Class Discussion

    Friday 14:30, Saturday 14:30, Hall A
    The designers who develop and maintain World of Warcraft's class system discuss the process and principles behind class design for the game, from early conception to continuing development.

    Panel Includes:
    Rob Pardo, Vice President of Game Design
    Tom Chilton, World of Warcraft Lead Designer
    Members of the World of Warcraft Class Team

    World of Warcraft PvP

    Saturday 13:00, Hall A
    If PvP is what gets your heart pumping, then you won't want to miss out on this discussion about the current and future plans for World of Warcraft PvP.

    Panel Includes:
    Tom Chilton, World of Warcraft Lead Designer

    World of Warcraft Art

    Saturday 17:30, Room 204
    Blizzard artists discuss the style that makes the World of Warcraft universe visually unique and appealing.

    Panel Includes:
    Justin Thavirat, World of Warcraft Art Director
    Members of the Blizzard Art Team

    Cinematics

    Saturday 10:30, Room 204
    Blizzard games feature stories that are told, in part, through high quality cinematic sequences. Come meet the people who bring these epic scenes to life.

    Panel Includes:
    Matt Samia, Senior Director of Cinematics
    Members of the Blizzard Cinematics Team

    Blizzard Sound / Music

    Friday 14:30, Room 204
    The Blizzard Sound Team shares insights on setting environmental mood with music and the role of sound design in creating believable worlds.

    Panel Includes:
    Russell Brower, Director of Audio
    Members of the Blizzard Sound Team

    StarCraft II Art

    Saturday 13:00, Room 204
    Blizzard artists discuss the style that makes the StarCraft universe visually unique and appealing – and how that style is evolving with the development of StarCraft II.

    Panel Includes:
    Samwise Didier, Senior Art Director
    Members of the StarCraft Art Team

    World of Warcraft Dungeons & Raids

    Friday 16:00, Hall A
    The designers from the Dungeon and Raid Team for World of Warcraft discuss how encounters are designed, raid balancing, and the future development of dungeons.

    Panel Includes:
    Jeff Kaplan, World of Warcraft Lead Designer
    Members of the World of Warcraft Dungeon and Raid Team

    World of Warcraft UI and Mods

    Friday 17:30, Room 204
    Learn about what makes the World of Warcraft UI such a flexible and innovative part of the game experience in this panel with the World of Warcraft Game Systems Team.

    Panel Includes:
    Sam Lantiga, Lead Software Engineer, Game Systems
    Members of the World of Warcraft Game Systems Team

    Careers In Gaming

    Friday 16:00, Room 204
    It takes passionate gamers to make great games. Are you ready to step into a career in the game industry? In this panel, some of Blizzard's senior developers will offer tips on how to break into game development.

    Panel Includes:
    Rob Pardo, Vice President of Game Design
    Shane Dabiri, World of Warcraft Lead Producer
    Members of the World of Warcraft Programming & Art Teams
    Members of Blizzard's Human Resources Team

    World of Warcraft TCG

    Friday 16:00, Room 204
    From concept to implementation, meet the people who helped bring the World of Warcraft TCG to life.

    Panel Includes:
    Shawn Carnes, Manager of Creative Development
    Members of the Blizzard Creative Development Team
    Members of Upper Deck Entertainment

    World of Warcraft Professions & Items

    Saturday 10:30, Hall A
    Virtual economies are nearly as complex and interesting as those found in the real world. Thousands of items are created and traded on a daily basis in World of Warcraft. Join this panel to learn about Blizzard's approach to professions, item design, and the future plans for Azeroth's artisans.

    Panel Includes:
    Tom Chilton, World of Warcraft Lead Designer
    Members of the World of Warcraft Profession and Items Team

    World of Warcraft Lore & Quests

    Saturday 17:30, Hall A
    At the heart of World of Warcraft lies the story that serves as the foundation for the world of Azeroth. Learn about Blizzard's approach to creative quest design and the unfolding lore that makes this massively multiplayer game so appealing.

    Panel Includes:
    Chris Metzen, Vice President of Creative Development

    Legendary Pictures Warcraft Film

    Saturday 12:00, Hall A
    Learn more about the upcoming Warcraft film by Blizzard Entertainment and Legendary Pictures.

    Panel Includes:
    Paul Sams, Chief Operating Officer, Blizzard Entertainment
    Chris Metzen, Vice President of Creative Development, Blizzard Entertainment
    Thomas Tull, Chairman & Chief Executive Officer, Legendary Pictures
    Jon Jashni, Chief Creative Officer, Legendary Pictures

    Expanded Universe

    Friday 13:00, Room 204
    Meet the authors who create the continuing stories beyond the games and tell the tales that make the Warcraft, StarCraft, and Diablo universes complete.

    Panel Includes:
    Chris Metzen, Vice President of Creative Development
    Richard A. Knaack, Author
    Additional Blizzard Expanded Universe Authors

    Events Schedule | Developer Panels