BLIZZARD ENTERTAINMENT® ANNOUNCES
WORLD OF WARCRAFT® EUROPEAN STREET DATE
– 11 FEBRUARY, 2005
02 February, 2005 – Paris,
France
Blizzard Entertainment® today announced
that World
of Warcraft®, its subscription-based massively
multiplayer online role-playing game (MMORPG), will be
available at retail outlets throughout Europe on 11 February,
2005. The European launch of World of Warcraft follows
a hugely successful debut in North America, where it broke
day-one sales records to become the region’s most
successful PC game launch and fastest growing MMORPG.
On Tuesday, 18 January, the game was released commercially
in Korea, and by the following day had already reached
a total peak concurrency of more than 100,000 players.
World of Warcraft has already shown strong consumer
demand in Europe with beta registrations topping 400,000
subscribers and retail pre-orders exceeding 110,000 units.
In North America, World of Warcraft sold through
over 240,000 copies to customers during its first 24 hours
of availability*. The game has since sold over 600,000
copies in the region and has also shattered all previous
North American concurrency records, achieving over 200,000
simultaneous players during the 2004 holiday season.
“We are thrilled to welcome European players into
the World of Warcraft,” said Mike Morhaime,
president and co-founder of Blizzard Entertainment. “It’s
been exciting to see so many people playing the game in
North America and Korea, and we hope that European players
will enjoy World of Warcraft just as much.”
World of Warcraft is the first non-licensed MMORPG
in Europe to have a dedicated local team with 24-hour support,
7 days a week. The local Blizzard Entertainment team in
Europe is responsible for all community management and in-game
support through French-, German- and English-speaking game
masters. In addition, the local web, marketing and
communications teams provide support and tools for the community,
trade and press. An on-the-spot technical team works hand-in-hand
with the developers at the Blizzard development studio in
Irvine, California to maintain and update the pan-European
servers, which are based in Paris and Frankfurt.
World
of Warcraft will be available in Europe for Windows® 98/ME/2000/XP
and Macintosh® at a suggested retail price of 44.99€ (from £29.99
in the UK), and will include a free one-month subscription
to the game. ** The game and packaging have been fully localised
in English, French and German; a localised box and manual
will be available for Spanish and Italian players. For the
initial shipment, the standard edition of World of Warcraft
will be available in the aforementioned languages in two
unique box covers representing the major factions of the
world, Alliance and Horde. Both boxes will include the full
version of the game on four CD-ROM disks. World of Warcraft
has received a 12+ age rating in Europe.
The exclusive collector’s edition of World
of Warcraft will be available at
launch, in limited quantities, for a suggested retail price
of 69.99€ (from £44.99 in
the UK). The game, box and manual will be available in English,
French and German, with a localised box and manual in Spanish
and Italian. The special collector’s edition will
include the World
of Warcraft game on both CD-ROM and DVD,
a free one-month subscription, a World
of Warcraft behind-the-scenes
DVD in English, an exclusive in-game pet, a cloth map of
the game world, a soundtrack CD, an Art of the World
of Warcraft coffee table book, and a commemorative game
manual signed by the development team.
After the initial free one-month subscription ends, players
of World
of Warcraft will be able to continue playing under
one of three different subscription plans. The basic month-to-month
subscription plan costs 12.99€ per month (£8.99
in the UK), while the three-month plan costs 11.99€ per
month (£8.39 in the UK), and the six-month plan costs
10.99€ per month (£7.69 in the UK). World
of Warcraft subscription fees can be paid with all major credit
cards, many local cards, direct debit (such as ELV in Germany)
and pre-paid game cards, the latter of which will be available
in retail outlets where World
of Warcraft is sold.
*
Sales figures based on internal company estimates and reports from key retail
accounts around the world.
**All prices quoted include VAT.
About World of Warcraft
In World of Warcraft, players assume the roles of legendary heroes and
interact with thousands of other players online as they explore and adventure
across a vast world. Whether journeying together or questing on their own, players
will engage in heroic battles, develop friendships, forge alliances, and compete
with enemies for power and glory. The game features customizable character classes
with thousands of weapons, spells, and abilities. With an innovative, easy-to-use
interface, an action-packed combat system, and thousands of quests that build
an immersive storyline, World of Warcraft is an MMORPG that will appeal
to both veteran and casual players alike.
About the Warcraft Universe
Since
its debut in 1994, the #1-selling Warcraft® series
has won industry acclaim and has shattered sales records worldwide with
over 14 million copies sold*. In 1995, Blizzard followed the well-received Warcraft:
Orcs and Humans™ with the highly acclaimed Warcraft II:
Tides of Darkness™, considered by many critics to be one of
the best games ever made. In 2002, Blizzard expanded the boundaries of
the Warcraft universe with the third chapter of its legendary
saga, Warcraft III: Reign of Chaos™, which garnered numerous
Game of the Year awards. With the release of World
of Warcraft, Blizzard now extends its epic storyline into the MMORPG
realm, expanding the genre with a massively multiplayer gaming experience
of unparalleled quality.
About Blizzard Entertainment
Best known for blockbuster
hits including the Warcraft® series,StarCraft®,and
the Diablo® series, Blizzard Entertainment® (www.blizzard.com),
a division of Vivendi Universal Games, is a premier developer and publisher
of entertainment software renowned for creating many of the industry’s
most critically acclaimed games. Blizzard’s track record includes
nine #1-selling games and multiple Game of the Year awards. The company’s
free Internet gaming service, Battle.net®, reigns as the largest in
the world, with millions of active users.
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