BLIZZARD ENTERTAINMENT® PRESENTS STARCRAFT:GHOST™ AT E3
LOS ANGELES, California – May 12, 2004 – Today
at the Electronic Entertainment
Expo (E3), Blizzard Entertainment® unveiled several new levels for StarCraft:
Ghost™, its tactical-action console game set in the epic StarCraft® universe.
Also, for the first time ever, show attendees had the chance to play the game
on the PlayStation®2 computer entertainment system and Nintendo GameCube™,
in addition to the Xbox®video game system from Microsoft.
The hands-on E3 presentation shows off the gritty sci-fi universe
in great detail and features notable advancements to the dynamic StarCraft series,
including new characters, weapons, and planetary settings. In the game’s
diverse new environments, players will explore uncharted terrain and encounter
menacing adversaries never before seen by followers of the StarCraft franchise.
“We’ve really enjoyed our return to both console development
and the StarCraft universe,” stated Mike Morhaime, president
and co-founder of Blizzard Entertainment. “We’re very proud
of what we’ve accomplished with this game so far, and we look forward
to hearing everyone’s feedback during the show.”
In StarCraft: Ghost, players take part in the struggle for galactic
domination as Nova, a deadly Ghost operative in the employ of the Dominion.
Twenty years of ruthless physical conditioning and techno-psychological
instruction have transformed Nova into a being of terrifying potential.
As she progresses through a series of story-driven missions, Nova is required
to engage in a number of dangerous infiltration operations and deadly planetary
battles. To complete Nova’s mission objectives, players must execute
intelligent tactical decisions while mastering an advanced arsenal of sophisticated
weaponry and Nova’s own psionic abilities.
In
addition to utilizing Nova’s special abilities to carry out covert
operations, players can call in offsite support ranging from sophisticated
identification sweeps to all-out tactical nuclear strikes. As they advance
through the game, players will also have the ability to operate a number
of vehicles unique to the StarCraft universe, including Goliath
Combat Walkers and Arclite siege tanks. Also, to aid them in combat, players
can go into a zoomed-in sniper mode from anywhere in any level, using Nova’s
modified C-20A canister rifle.
StarCraft: Ghost features highly stylized character models, over-the-top
special effects, and immersive 3D environments that reward creative exploration.
The game’s deeply evolving story line takes full advantage of Blizzard’s StarCraft universe
and refines the epic experience to the level of the individual soldier.
Co-developed by Blizzard Entertainment and Nihilistic Software, Inc.ä, StarCraft:
Ghost is expected to release in late 2004.
Since its debut in 1998, the #1-selling StarCraft series* has
won industry acclaim and has shattered sales records worldwide with over
eight million copies sold**. Blizzard continued the series with the critically
acclaimed StarCraft: Brood War™, which won multiple Expansion
Pack of the Year awards and is still considered by many critics to be one
of the best add-on products to date.
Best known for blockbuster hits including the Warcraft®,StarCraft,
and Diablo® series, Blizzard Entertainment (www.blizzard.com),
a division of Vivendi Universal Games, is a premier developer and publisher
of entertainment software renowned for creating many of the industry’s
most critically acclaimed games. Blizzard’s track record includes
eight #1-selling games and multiple Game of the Year awards. The company’s
free Internet gaming service Battle.netÒ reigns as the largest in
the world, with millions of active users.
* NPD Intellect/PC Data games category monthly sales April-September 1998
**
Based on EDI sell-through, internal company estimates, and reports from
key retail accounts around the world
Return to the Press Release Index